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All the latest information on the newest glitches and crashes making your game a little more entertaining, along with articles about how to do various semi-game related things to help you or your neighbours.

Friday, 5 July 2013

Give and Take - The Full Requesting Guide

One of the things we often get asked about is requesting, any of the various methods.

The whole requesting mechanic, whether it's wall, gift or direct is something of a mishmash of styles, times and rewards, so we've decided to pop together this guide to ALL the different methods of giving, recieving and gifting.

Many of you will know all of this, others may only know some, so lets hope we might be able to leave folks thinking "well, you learn something new every day!"

PLEASE NOTE: To keep things tidy so we're not using multiple time zones, all times in this post are based on Co-ordinated Universal Time, the international standard.

The current time in UTC is:


To find out your timezone compared to UTC, use the excellent interactive Time Zone Map at timeanddate.com.




Wall Posts/Daily Clicks

Let's start with the most well known and most complained about, wall posts.

When can I post?

Wall posts are set on specific, hard coded times, based on UTC so will change if your country moves it's clocks for daylight savings etc. We can post once per "window" and most posts last for 24-36 hours. (There is one exception we'll post about below.)

The Pioneer Trail "Day" starts at Midnight UTC and then has various windows throughout the day.

8 Hour Posts - The Oldies

These are rare and almost exclusively now only used in old stuff, those reset at Midnight, 8am and 4pm UTC. You can usually ask for one item per mission or build each window.

6 Hour Posts - The Standard

These are the most common and are reset at Midnight, 6am, Noon and 6pm UTC. You can usually ask for one item per mission or build each window but many recently have allowed for posting two.

2 Hour Posts - The Pests

2 Hour posts are the black sheep of the family because they work much differently to other posts. The windows are just 2 hours apart, meaning they reset at Midnight, 2am, 4am, 6am etc, right through the day.

However, they are almost exclusively used for injured animal feed and only allow ONE post per window, even though the animals/topiaries/baloons etc are all in totally different threads, we're locked in to only asking for one.

They also have a very restrictive window in which they can be clicked. Where 8 and 6 hour posts acan be clicked for up to 24-36 hours after posting, these run out when the window it was posted in runs out, so it only lasts a maximum of 2 hours and a minimum of... well, one second.

If you post at 1.59.59, that post is only clickable for one single second, until the window flips over at 2, then it's dead. This means 2 hour posts have to be planned VERY carefully, and are often useless before people have used their 50 clicks unless it's the most recent.

What can I Click?

Here's one fact that many reading this won't know, it never fails to bring questions when we mention it. We all have TWO sets of clicks to use per day, 50 that go both ways, and 30 that only go one way.

All clicks reset at the start of the "Day", Midnight UTC.

50 Clicks - Two Way

Our first set of clicks are the ones we all know about (and desire more of), our 50 daily clicks for things that go both ways, we give our neighbour the item AND we get the item ourselves.

Typically they look like this and the call to action is "*Neighbour Name* needs XX, send it to them and you'll get one too."


I doubt there's anyone who doesn't have a full and intimate knowledge of these.

30 Clicks - One Way

The lesser known sibling of the 50 clicks is our 30 "one way" clicks.

This is a set of extra clicks we have per day that can be used on items where WE, the clicker, get the item, but the poster doesn't.

These mostly relate to "brag" posts, the ones we post on completion of a mission, a partnered animal or a special event in game.

They traditionally look like this, with a small cartoon picture if it's a mission or an image of the partnered animal, along with some brag text, "*Neighbour Name* has done something awesome and is giving you this to celebrate."


These posts are often overlooked but regularly hold great rewards, and only take from a pool of clicks that many players will not empty during the day, so keep your eyes out.



Direct Requests

Direct Requests are those sent from inside the game for mission/build items. Those are the ones that bring up this menu to send from:


We are able to send ONE Direct Request per neighbour every 12 hours, and that is an individual clock, NOT based on any time zones or resets. Each neighbour has their own individual 12 hour countdown timer that's started when you ask.

So, for example, let's say we have three members, Vanessa, Tom and Melody.

At 10:42PM Vanessa asks Tom for a Screw. That starts off a dedicated 12 timer just for Tom.

Vanessa then realises that wasn't enough to finish off what she was doing, so then asks Melody for a Screw at 11:17PM... That then starts off another dedicated 12 hour timer, this time for Melody.

(I know, this is sounding like a maths test... bear with me.)

When those individual timers run down, Vanessa can then ask them again, so she can ask Tom for something at 10:42AM, and Melody at 11:17AM...

So, at what point do the trains pass...? Oh, sorry, wrong question.

All Direct Requests go to the Envelope, more on that (and it's limitations) later. There is NO limitation on returning the items. Returning a Direct Request item does NOT stop you from asking that person for one and them sending.



Free Gifts

I think we all understand that "Free Gifts" is a misnomer, it's just another form of Direct Request, but with some extra foibles.

Timing wise they work exactly the same as Direct Requests (see above) so each neighbour has an individual 12 hour timer that kicks off when you send them a gift, you then have to wait 12 hours before you can send them another.

However, there is an added little wrinkle here. Unlike Direct Requests, using the "Send Back" button in the envelope after accepting the gift counts AS a free gift, this means that not only are you unable to send one, it can lead to the unfortunate scenario when clicking it makes it LOOK like you're sending them something... but actually you haven't.


This little issue could well be the cause of a large percentage of the complaints we see about non return of free gifts.

Let's go back to Vanessa and Melody for an example.

Vanessa needs Baby Carrots, Melody needs Brass Forges.

So Vanessa sends Melody a "gift" of Baby Carrots in the hope of getting some back, Melody sends Vanessa a Brass Forge, hoping to get one back.

They both recieve this "gift" of the crop they don't want and they both click "Send a Gift Back" thinking this will return the item... only it doesn't. The button runs off eager to do it's job... and the game trips it up and hogties it because you've already sent your one gift for the day.

So Vanessa gets a crop she doesn't need, Melody gets a crop she doesn't need, both have cheerfully hit the send back button thinking they're helping... and nothing. Not only is this not helpful it also means that if they both say to the other "but I sent back" it then leads to people thinking the game has an glitch, when all it really has is a badly implemented feature.

This is the biggest curse of the daft and disingenous "Free Gifting", it becomes a race to send what WE want... but frankly I could complain all day about this feature, so lets give one more caveat, and move on.

PLEASE NOTE: Those pesky free gift prompt popups that appear in game and look like this...


...count as your free gift allocation. Using them to send something of a generally unhelpful bent like a lunch precludes you from being able to ask for a Crop from the Free Gift Page or even return a request for one from a neighbour, so think carefully before you send.



The Envelope: Not the Tardis.

Just one final note to finish. Our envelope holds 50 Items. Any new ones bump out old ones and "cancel" them, so they're not even available from the App Centre.

This can also cause issues with people thinking free gifts or Direct Requests have been lost by the game. If you send just after someone goes to sleep, chances are by the time they wake up your request will have been forced out the bottom.

It does leave gifting and requesting being something of a strategic military action, especially if, like me, you have international friends from all over.

The best thing to do is always try and get your two sets of Direct Requests in per day, each 12 hours. I tend to find my morning set get European and Australian neighbours, my later set gets European and American, so although I never get EVERYTHING I ask for, I do get at least 50% each time.

Sadly there's no news on an expansion to the envelope, but who knows, we can but ask.


Requesting - The Strategy

Getting your requests is easily the most important part of the game, so, some final hints.

1) Post whenever you can, take 5 minutes if you can just to post some stuff, even if it's just a few of the more important things.

2) Request EVERYTHING! Even if you're not going to do a specific mission thread or will be leaving it to one side, still take the few seconds to Wall Post for it. It doesn't cost you anything, will help neighbours after that item and, most importantly of all, if/when you decide to do the missions, you'll have a healthy stock of the items lying around, nothing is harder to get than a Wall Post for an old mission.

3) Plan your Gifts/Direct Requests, do them at the 12 hour intervals and try to think "will folks be around right now?" If you can, pick a popular time like reset to post when most hardened players are in the game.

4) Be nice, maybe sort out with neighbours to alternate gifting? Agree with some of your closer neighbours that one day you'll return their gift, the next day they can return yours. Then everyone gets what they need.

Thursday, 4 July 2013

Supply Depot Building Guide

Whether it's the shop front, the Llama Wagon enclosures or the stockroom, it takes a well designed building to supply dozens of gold hungry pioneers.

What that means is... well, the usual!

A four step build with a combination of requests, crafts and those all important homestead drops, 6 in all for each build section.

So, what do we need to supply ourselves before we can supply others?

Stage One

12 Clothing Racks - Wall Post
8 Rock Vapourisers - Wall Post
10 Sifting Pans - Direct Request
10 Minin' Duds - Direct Request
6 Hammer Heads - Steel Forges
12 Spare Handles - Oak Trees


Stage Two

12 Llama Bridles - Crafted
10 Alpaca Packs - Crafted
15 Spit Guards - Wall Post
14 Leadin' Ropes - Direct Request
10 Llama Treats - Olive Trees
12 Fresh Hay - Grass


Each Bridle requires 4 Fancy Bits (Gold Forges) and 6 Spit Halters (Direct Request)


Each Pack requires 4 Fibrous Straps (Asparagus) and 6 Used Rucksacks (Wall Post)


Stage Three

10 Storefront Signs - Crafted
12 Plush Curtains - Crafted
15 Rustic Paintings - Wall Post
20 Bright Paints - Direct Request
12 Ornate Tiling - Pink Lillies
18 Soft Rugs - Standard Adult Llamas


Each Sign requires 6 Tough String (Flax), 9 Blank Planks (Direct Request) and 5 Fancy Writin' (Wall Post)


Each Curtain needs 4 Curtain Rods (Bamboo) and 5 Smooth Velvet (Wall Post)


Stage Four

8 Auto Vendors - Crafted
12 Rapid Deliverers - Crafted
20 Shopping Carts - Wall Post
18 Critter Conveyors - Wall Post
15 Block N Tackles - Direct Request
20 Free Treats - Lemon Mint


Each Vendor requires 8 Metal Widgets (Popcorn Kettles), 12 Broken Carts (Wall Post) and 6 Minin' Supplies (Direct Request)


Each Deliverer requires 6 Solid Planks (Peach Trees), 9 Giant Winches (Direct Request) and 4 Snow Spades (Wall Post)


Sunday, 23 June 2013

Doubling Drops, the full list....


A full list on how to get double (or more) drops from various things, sorted by type... Remember all the boosts can be maximised by using ready boosts while they last.

General

Smoked Buffalo Ribs
Comes as regular reward, from the Security Badge and can be crafted in the Smokehouse
Duration One Hour


Note: this gives double drops throughout the homestead (including when using tools and on stored items). As always, it won't double drops from items that cannot be boosted.

Sixshooter
Comes from: Sharpshooter Collection / Lassoing in the Wild West Booth / the Sharpshooter Badge
Duration 36 seconds SIX times the usual drops


Note: this gives 6 times the drops throughout the homestead (including when using tools and on stored items). As always, it won't double drops from items that cannot be boosted.

Battered Bacon Ferris Wheel
Mission reward, five only rewarded. Choose wisely before using them.
Duration One Hour TEN times the usual drops

Bo's Secret Weapon
Preserving the Frontier
Maybe It's True
Far Out!
The Key to Success


Note: this gives 10 times the drops throughout the homestead (including when using tools and on stored items). As always, it won't double drops from items that cannot be boosted.

Animals

Ghostly Pioneer
Comes from: Witchy Crates / Possible reward when Making a Deal with the Leprechaun King
Duration 15 Minutes TRIPLE boost


How to use: Activate the boost and click animals. 

Note: This can be used with any Feeder tool and does work on stored animals. This also works on healable items that are classed as animals.

Shearing For Shave Tails
Comes from: Crafted in the Library / Possible reward when Making a Deal with the Leprechaun King
Duration: 15 Minutes


How to use: Activate the boost and click animals. 

Note: This can be used with any Feeder tool and does work on stored animals. This also works on healable items that are classed as animals.

Wikiwah Pride Boost
Comes from Wikiwah Crate
Duration 15 Minutes


How to use: Activate the boost and click animals or decorations. 

Note: This can be used with any Feeder tool and does work on stored animals. This also works on healable items that are classed as animals.

Sweet Payoff Boost
Comes from Golden Fiddle missions / Possible reward when Making a Deal with the Leprechaun King / Legal Collection / Jack's Deed Daily Bonus
Duration 10 Minutes


How to use: Activate the boost and click animals or Lumber Trees. 

Note: This can be used with any Feeder tool and does work on stored animals. This also works on healable items that are classed as animals.

Animal Magnetism Boost
Comes From: Mission Rewards and the Daily Bonus of the Spirit Wolf, Free Range Animals and Scoring Runts(*2) and  Cooking at Bo's Kitchen / Possible reward when Making a Deal with the Leprechaun King / Cultured Animals / Fishing in the Huge Fishtank
Duration: 5 Minutes


How to use: Activate the boost and click animals. 

Note: This can be used with any Feeder tool and does work on stored animals. This also works on healable items that are classed as animals.

Crops

Crop Whisperer
Comes From: Crafted in the Library / Possible reward when Making a Deal with the Leprechaun King
Duration: 15 Minutes


How to use: Activate the Boost and harvest Crops. 

Note: This works while using the Harvester, inside the Greenhouse and on crops harvested inside the Raised Beds.

Strange Elixier Boost
Comes from Golden Fiddle missions (Stranger Collection,  Jack's Deed Daily Bonus)
Duration 10 Minutes


How to use: Activate the boost and click animals or crops or debris. 

Note: This works while using the Harvester, inside the Greenhouse and on crops harvested inside the Raised Beds.

Crop Mumbler
Comes From: Mission Rewards, the Daily Bonus of the Spirit Buck, Scoring Runts and tending Free Range Animals / Cooking at Bo's Kitchen / Possible reward when Making a Deal with the Leprechaun King / Fair Games / Cultured Animals / Fishing in the Huge Fishtank
Duration: 5 Minutes


How to use: Activate the Boost and harvest Crops. 

Note: This works while using the Harvester, inside the Greenhouse and on crops harvested inside the Raised Beds.

Spouse Memory Boost
Comes From: The Daily Bonus of the Memory Cabinet.
Duration: 20 Minutes


How to use: Activate the Boost, SELECT YOUR SPOUSE and harvest Crops. 

Note: This only works on crops harvested by a SPOUSE avatar. It does not work with the Harvester, inside the Greenhouse or in Raised Beds.

Lumber Trees

How to Jack Lumber
Comes From: Crafted in the Library / Possible reward when Making a Deal with the Leprechaun King
Duration: 15 Minutes


How to use: Activate the Boost and chop trees. 

Note: This works while using Baby Bunyan, Sharp Axe, Golden Axe or a Chocolate Rush. It also works on chops from the Lumber Yard.

Sweet Payoff Boost
Comes from Golden Fiddle missions / Possible reward when Making a Deal with the Leprechaun King / Legal Collection / Jack's Deed Daily Bonus
Duration 10 Minutes


How to use: Activate the boost and click Animals or Lumber Trees. 

Note: This works while using Baby Bunyan, Sharp Axe, Golden Axe or a Chocolate Rush. It also works on chops from the Lumber Yard.

Eco-Jacking Boost
Comes From: Mission Rewards, the Daily Bonus of the Spirit Bear, Free Range Animals and Cooking at Bo's Kitchen / Possible reward when Making a Deal with the Leprechaun King / Fair Games, Cultured Animals / Fishing in the Huge Fishtank
Duration: 5 Minutes


How to use: Activate the Boost and chop trees. 

Note: This works while using Baby Bunyan, Sharp Axe, Golden Axe or a Chocolate Rush. It also works on chops from the Lumber Yard.

Fruit Trees

Spouse Memory Boost
Comes From: The Daily Bonus of the Memory Cabinet.
Duration: 20 Minutes


How to use: Activate the Boost, SELECT YOUR SPOUSE and harvest Trees. 

Note: This only works on Trees harvested by a SPOUSE avatar. It does not work in the Orchard or with the Tree Harvester.

Peppermint Earthquake
Comes From: Crafted in the Candy Shop / Possible reward when Making a Deal with the Leprechaun King
Duration: 15 Minutes


How to use: Activate the Boost and harvest Fruit Trees. 

Note: Unlike other boosts this TREBLES drops. It works on Fruit Trees tended inside the Orchard and while using the Tree Harvester.

Debris

Squeezing the Stone
Comes From: Crafted in the Library / Mining Collection / Possible reward when Making a Deal with the Leprechaun King / Fair Games
Duration: 15 Minutes


How to use: Activate the Boost and clear debris. 

Note: This works while using the Debris Clearer.

Strange Elixier Boost
Comes from Golden Fiddle missions (Stranger Collection,  Jack's Deed Daily Bonus)
Duration 10 Minutes


How to use: Activate the boost and click Crops or Debris. 

Note: This works while using the Debris Clearer.

Debris and Me Boost
Volcano decoration  / Free Range Animals / Cooking at Bo's Kitchen / Possible reward when Making a Deal with the Leprechaun King / Cultured Animals / Fishing from The Huge Fishtank / Volcano Daily Bonus
Duration 5 Minutes


How to use: Activate the boost and click Debris. 

Note: This works while using the Debris Clearer.

Buildings

Daily Doubler
Comes From: The Town Hall Menu or the Town Hall entry inside the Civic Centre
Duration : 2 Minutes



How to use: Activate the boost then collect building bonuses.

Note: The Boost can be reset by crafting a Doubler Reset inside the Town Hall. You can only hold TWO Doubler Resets in your inventory at any time.


Decorations

Espresso Boost
Comes From: Mission rewards and bought in the Gold Dust Market / Possible reward when Making a Deal with the Leprechaun King
Duration : 15 Minutes


How to use: Activate the Boost and Collect the Daily Bonus from Decorations.

Wikiwah Pride Boost
Comes from Wikiwah Crate
Duration 15 Minutes


How to use: Activate the boost and click animals or decorations. 

Note: This can be used with any Feeder tool and does work on stored animals. This also works on healable items that are classed as animals.

Saving Grace Boost
Mission reward, the Golden Fiddle Collection, Jack's Deed, Wikiwah Crate, Fine dining crate, Goldie's Trunk, Great Fiddle, Hibernators and a reward when Scoring Runts.
Duration 10 Minutes


How to use: Activate the boost and click Decorations. 

Note: This TREBLES drops, not doubles.I th

Fishing

Early Worm Boost
Comes From: Mission rewards, the Daily Bonus of the Giant Mounted Fish, Laketorn Wagon, Prospector Gear and Recovered Boat, Fishing in the Bait 'n' Tackle and Lakefront Dock, healing Filthy Water and Holey Boat.
Duration : 10 Minutes


How to use: Activate the Boost and Fish.

Thursday, 20 June 2013

Soda Shop Building Guide

If we're going to collect and sell those bubbly drinks we're going to need to get us a Soda Shop.

That means a four step build to coincide with the missions, and it'll have all the usual mix of items.

6 per stage involving posts, crafting and homestead drops, so lets see what we're going to need to get the fizz flying...

Stage One

12 Storin' Tanks - Wall Post
10 Extra Bottles - Wall Post
10 Pourin' Funnels - Direct Request
12 Soda Stools - Direct Request
12 Booth Leather - Hide Prepping Stations
10 Booth Stuffing - Adult Standard Sheep


Stage Two

14 Parlour Mirrors - Crafted
10 Bottle Crates - Crafted
15 Soda Cappers - Wall Post
12 Ice Chests - Direct Request
12 Tabletops - Fully Grown Pine
14 Table Legs - Skulls


Each Mirror requires 5 Reflective Glass (Wall Post) and 3 Solid Frames (Oak)


Each Bottle Crate requires 8 Crate Nails (Direct Request) and 5 Thin Wood (Bamboo)


Stage Three

10 Soda Bars - Crafted
10 Mystery Sodas - Crafted
15 Soda Colouring - Wall Post
12 Soda Straws - Direct Request
16 Sweet Treats - Mountain Blueberries
18 Sugary Syrup - Sugar Cane


Each Bar requires 10 Brass Detailing (Wall Post), 6 Lockin Boxes (Tin Forges) and 6 Bar Tops (Direct Request)


Each Mystery Soda requires 5 Doc's Mystery Mix (Direct Request) and 5 Water Glasses (Recycling Bins)


Stage Four

12 Soda Kegs - Crafted
10 Old Player Pianos - Crafted
20 Fancy Glasses - Wall Post
18 Placemats - Wall Post
25 Piano Music - Direct Request
20 Nice Napkins - Silk


Each Keg requires 8 Pressure Pumps (Wall Post), 8 Pour Spouts (Steel Forges) and 6 Tap Handles (Direct Request)


Each Piano requires 9 Sound Sheets (Direct Request), 6 Rolling Pins (Prickly Pear Cactus) and 6 Piano Bases (Wall Post)